![]() ![]() Which is a hard blow for Tengri's Eternal Riders unique doctrine. The Wiki says only Germanic, Aztec and Tengri stand to lose anything from picking Daring or Animist. ![]() Two concepts I liked since the beginning were historical features in the reformation making it as close as possible to how it could have actually been, and plagiarized reformation which basically just copies organized religions to the best of the abilities of the options available (think Hierocratic, Monasticism, Ancestor Veneration, Proselytizing as a Catholicism plagiarism and Temporal, Agnatic Clans, Poligamy, Dogmatic as a Sunni plagiarism). But given that there's not much of a consensus here other than "get out of gavelkind ASAP" which is a given, I'll just roleplay my choices instead of powerplaying them. It's great to know some meta, tiers and opinions. Thanks to everyone who answered my inquiries. Same with Peaceful/Dogmatic/Warmongering) or just isn't that great (meritocracy is good in the long run after you get primo or ultimogeniture stability is mostly lack of short reign penalty).Īnd I don't know why there's no "Pagan Reformation build" thread with various builds for specific playstyles. I won't explain religion specific ones (as I rarely take them, although some of them are quite strong) others need specific playstyle (you don't need religious tax if you don't plan to expand on christians or muslims or want them converted. Seabound (itself is a waste, as the only ones who can profit from naval movement are Norse and Slavs, but they have their own doctrines in combination with Daring is even more waste - Norse get viking traits and events anyway and have these doctrines combined, others won't really profit from these) Daring (when you can reform the religion, you can't use prepared invasion anymore and those who can are too wek and will only hurt religious authority by losing) ![]() Animistic (+5% morale that may not work in certain combinations, bonuses from other doctrines or religion specific ones don't work with it, rite of passage event is weak and rarely taken) Haruspicy (one event in case of war and couple another in synergies?) Cosmopolitan (you may forget about converting anything) Divine Marriage works well with elective form of government (forge bloodline->put your cousin as heir->forge another bloodline->marry both branches) IF you want to farm bloodlines Unyielding (at least on par with Proselytising) Astrology (with M&M to get access to Hermetics) alternatively, Monasticism to get rid of competitive heirs any succession changing (Clans, Ancestor Veneration) So if you want fun events and you are ok with your vassals expanding your realm, it's pretty good.Įdit: lol I guess I took a long time to finally complete this post. For a lot of religions if you can reform you are already over that limit, so it wouldn't do you much good, but your vassals can go to town on weak enemies. Daring allows for invasions if you have 50 or less realm size. I will say though that if you have both of these, or at least the blood of Ragnarr you get really cool events while raiding. Now in vanilla I would never take Sea Bound and Daring because I can't take AV as well (if you're Germanic I might say take Sons of Ragnarok, which combines the two). I've never played with clans but people say they are good. In terms of either flavor or power I wouldn't pick either monasticism or religious tax as a stand alone doctrine. I wouldn't waste my time with it seeing as how if I'm playing in Africa I'm controlling at least one trade route so money isn't a concern, and I'm going with AV for eldership so I don't see a need for monasticism. People like Totem Guardians (which has eldership, monasticism, and religious tax) and say it's a top tier doctrine. ![]()
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